魔兽footman四个种族平衡问题
的有关信息介绍如下:生产步兵的基地(兵营)为第0级,可再往更高级升4次至第4级。基地的升级同时能提供基地更多的血,要知道在后期一个0级基地是很容易被强推的; 步兵单位等级2,炮灰、弹药角色,没有技能没有种族升级,只有基本的攻防升级。1050金基地可升至第1级; 在第1级,你可以再花费1050金更换同等级的种族;或者花费1400金升到本种族第2级。依次同理,升级到第3级花费2000,第4级4000。不可降级; 基本的攻防升级可升50次,总可继承。部队特性可升30级,可在同种族基地升级后继承,不可在种族之间继承; 攻防升级和部队特性升级的第1次升级总是花费最少而有最大效用的(参考下文),所以总是被建议升掉(同我的观点:); 部队生产后无法自动集结; 种族军队的设计并不是“相当而不同”。第4等级的军队无疑是最强大的军队,但你仍有可能在低等级获胜:依靠雇佣兵、物品、强力英雄。所以了解各个种族特性从而有针对的进行选择是重要的; 必要时取消部队“自动列队”选项(小地图边的按钮),这个选项是造成部队多时单位响应迟钝甚至无响应的主要原因。(路径计算复杂引起的,这是暴雪的一个弱点) ============================================================================================================================= HUMAN 人类 ----------- The Human tech tree is the least seen of the four races, but its power is often underestimated. The race upgrade for humans improves the health, movement speed, and attack speed of all units. For an initial 125 gold, all units get 75 hit points and +10% attack speed. Each level after that (up to 30) costs 75 gold more than the previous level, gives 45 hit points, and 3% attack speed. 人族部队的种族升级带来更多的血,更快的移动速度和攻击速度。第一次的升级花费125金,所有部队+75生命,10%攻击速度。以后每次的升级(一共30级)将多花费75金,带来更多的45生命和3%的攻击速度(原3.4是35生命和2%攻速)。 此主题相关图片如下: Rifleman 火枪手 (Unit Level 3) Riflemen are ranged Tier One units with a more powerful attack than archers. Their attack is instantaneous and can be fairly deadly when upgraded. (单位等级3)作为第一级的范围攻击部队,火枪手比弓箭手要强大多了。攻击力更高、速度更快且可以升级。 Militia 民兵 (Unit Level 2) Militia spawn like crazy and are great for swarming weak units like archers and dryads. Militia have a weak Feedback skill that damages units and heroes who have mana. (单位等级2)民兵的生产速度非常快,体积小,容易聚集,对付血少的单位如弓箭手和树妖效果很好。民兵的攻击还有微弱的反馈效果(Feedback),对英雄和有魔法的部队带来额外的伤害。 Spellbreakers 破法者 (Unit Level 3) Spellbreakers are a ranged Tier Three unit with Feedback and Magic Defense. Magic Defense makes them magic immune but slows their movement and attack speeds down while making them more susceptible to physical damage. Magic Defense is not a skill that you should leave turned on, but it's great for protection against powerful area spells like Rain of Fire. (单位等级3)第三级的范围攻击部队,拥有反馈(Feedback)和魔法防御(Magic Defense)技能。其中魔法防御启动后可以抗魔,但减缓攻击速度、移动速度,攻击力,并承受额外的物理伤害。一般只在遭受范围攻击魔法时需要开启。 Knights 骑士 (Unit Level 4) Compared to Abominations and Taurens, Knights seem pretty weak. However, give them a chance -- they come with Feedback and Bash (which doesn't work on heroes) and can attack incredibly fast when upgraded. Knights are especially useful against Abominations who have an increased mana pool for Feedback to take advantage of. (单位等级4)相对于憎恶和牛头人,骑士看起来弱多了。但他拥有反馈和重击技能(重击对英雄无效),并且可以升级达到难以置信的攻击速度。骑士在对抗有魔法值的憎恶时,依仗反馈技能容易取得优势。 技能解释: Feedback(militia) 反馈(民兵) ----------- mana burns heroes at 1 mana/hp per attack, mana burns units at 5 mana/hp per attack / 0 cooldown 相当于极弱的法力燃烧,对英雄每次攻击减少1mana/hp,对非英雄每次攻击减少5mana/hp。无CD,被动技能。 Feedback (spellbreakers and knights) 反馈(破法者,骑士) ------------------- mana burns heroes at 3 mana/hp per attack, mana burns units at 50 mana/hp per attack / 0 cooldown 对英雄每次攻击减少3mana/hp,对非英雄每次攻击减少50mana/hp。无CD,被动技能。 Magic Defense 魔法防御 -------------- 3.4版本:-25% attack speed, -25% movement speed, -50% attack damage, +20% physical damage taken, grants magic immunity / 0 cooldown 自身攻击速度-25%,移动速度-25%,攻击力-50%,额外承受20%物理伤害----带来魔免效果。开关式,无CD。 3.5版本:-20% attack speed, -20% movement speed, -40% attack damage, +10% physical damage taken, grants magic immunity / 0 cooldown 自身攻击速度-20%,移动速度-20%,攻击力-40%,额外承受10%物理伤害----带来魔免效果。开关式,无CD。 Bash 重击 ------- 35% chance to stun a unit for 2 seconds and do 25 extra damage, does not work on heroes 对单位的攻击有35%的几率将其击晕2秒,并额外给予25伤害。对英雄无效。 ============================================================================================================================= ORC 兽族 ------- The Orc tech tree is great for pure fighting power. The race upgrade for Orc increases all units' hit points and attack damage. For an initial 125 gold, all Orc units gain 100 hit points and +4 attack damage. Each level after that costs an additional 75 gold from the previous level, adds 60 hit points, and +2 attack damage. 兽族的种族升级就是纯粹的加强干架能力:加生命力和攻击力。第一次的升级花费125金,所有部队+100生命和+4攻击。以后每次的升级( 一共30级)将多花费75金,带来更多的60生命和2点攻击。 此主题相关图片如下: Grunts 咕噜兽(斧头兵) (Unit Level 3) Grunts are meaty Tier One units. They're easily the strongest Tier One unit available but have no special skills. (单位等级3)第1级肉搏部队(步兵是第0级)。尤其强壮意味着难以被杀死,同样意味着如果被杀死敌人将得到更多经验和金钱。无特殊技能。 Berserkers 狂暴者(狂暴猎头) (Unit Level 2) Berserkers by themselves aren't spectacular, but their Berserk skill allows them to attack twice as fast but makes them more susceptible to damage. (单位等级2)拥有狂暴(Berserk)技能,攻击速度加倍,但同时承受额外伤害。 Raiders 掠夺者 (Unit Level 3) Raiders are fast, small, and do a lot of damage. They are great at swarming heroes, but give enemies slightly more experience when they die than other Tier Three units. Raiders also have Berserk. (单位等级3)掠夺者快速,体积小,攻击力高。适合围杀英雄。相对其它第3等级部队,其被杀提供较少的经验。拥有狂暴技能。 Taurens 牛头人战士 (Unit Level 5) In a unit vs. unit battle, Taurens are easily the most powerful Tier Four unit available. They also have Berserk and Pulverize, which gives a farily high chance to do splash damage to surrounding units. (单位等级5)和同等级部队1对1无敌。拥有狂暴和粉碎(Pulverize)----高几率对周围敌方部队产生面积伤害。 技能解释: Berserk 狂暴 ----------- +50% attack speed, +20% movement speed, +25% damage taken / 30 cooldown / 12 duration / 0 mana 攻击速度+50%,+20%移动速度,承受额外25%伤害/30CD/持续12秒/开关式。 Pulverize 粉碎 -------- 50% chance to add 45 splash damage / 5 cooldown 50%几率额外给予45点溅射伤害/5CD。 ============================================================================================================================= Night Elf 暗夜精灵 -------------- The Night Elf tree is pure ranged. Though weak, many players go Night Elf for the magic immunity provided in Tier Three and Four. Remember that magic immune units are still susceptible to Ultimates like Stampede and Starfall. The Night Elf race upgrade increases the range of all units. For 125 gold, you get +200 range. Each level after that costs 75 gold more than the previous level and adds 45 to your range. 暗夜精灵的部队都是远程攻击的。虽然都很脆弱但还是被选择的很多,就是因为其第三级和第四级的部队拥有魔法免疫,虽然这种免疫无法抵抗最终的大招,如惊吓Stampede和星落Starfall。精灵种族升级是增加射程。第一次的升级花费125金,所有部队+200射程。以后每次的升级(一共30级)将多花费75金,带来更多的45射程。 One nice bonus of the Night Elf tree is that unit levels are low until glaives, which means that your opponents will get less experience for killing your army. 暗夜精灵的另一个优势是其部队几乎都是低等级单位,这意味着她们被杀死对手将获得更少的经验和金钱。 此主题相关图片如下: Archers 弓箭手 (Unit Level 2) Archers are the only ranged unit to do Normal damage, which makes early game archers excellent at picking off enemy heroes from far away. Archers also have Shadowmeld. Weak but fast spawning, the best counter to archers is a Scepter of Shockwaves. If you're fighting against a mixed army of archers in the beginning of the game, walk around their meat shield and start attacking the archers directly. This will force the archer player to retreat. (单位等级2)弓箭手是唯一“普通”攻击类型的远程单位,在早期非常适合点射英雄。弓箭手拥有影遁(Shadowmeld)。虽然生命低,但生产较快,同样非常害怕冲击波权杖,以及其它高等级范围杀伤魔法。 Huntress 女猎手 (Unit Level 2) Huntresses are fairly weak individually, but their bouncing glaive attack is great for decimating other weak units like skeleton mages and archers. Huntresses have Shadowmeld and can also Phase Shift. Phase Shift makes the huntress disappear temporarily but still take damamge. This forces the attacker to choose another target in the meantime. (单位等级2)单个的女猎手非常弱,但群体的回旋镖对骷髅法师和弓箭手来说是非常致命的。女猎手拥有影遁及状态转换(Phase Shift)。状态转换使其在被攻击时立刻消失(同样遭受伤害),从而迫使对方选择另外的攻击对象,这样可以极大的避免被各个击杀。 Dryads 树妖 (Unit Level 2) Dryads are not the greatest attackers in the world, but they are immune to magic and have a fairly decent range. When upgraded, they can be treated as a slightly stronger archer unit. Dryads also have Phase Shift. (单位等级2)树妖攻击力并不可观,但关键是,她们魔免,同时拥有极佳的射程和状态转换(Phase Shift)技能。 Glaive Throwers 投刃车 (Unit Level 5) Glaive Throwers have the smallest range of any Night Elf unit, but are magic-immune and have Phase Shift. Glaives are the only ranged Tier Four unit and can be deadly if kept out of the fray, but they crumple easily to any other Tier Four unit. (单位等级5)投刃车的射程是暗夜精灵中相对最低的,但其魔免,拥有状态转换(Phase Shift)技能。投刃车是第4等级部队中唯一的远程攻击单位,群聚齐射相当恐怖,但当其它的第4等级部队近身后,其散架得也很快。 技能解释: Shadow Meld 影遁 ---------------- Allows female units to become invisible at night, but only while standing still. 让娘子军在夜晚站立不动时隐形。 Phase Shift 状态转换 -------------- Makes a unit disappear for 0.75 seconds after being attacked (unit still takes original damage) / 20 cooldown / 1 mana 被攻击后消失0。75秒(不免除攻击)/20 CD/1点mana。 ============================================================================================================================= Undead 不死亡灵 ------------ The Undead tech tree is characterized by large swarms of weaker units. Their race upgrade provides them with a faster attack speed. The first level costs 125 gold, and gives +15% attack speed and +10% movement speed. Each level after that costs 75 gold more than the previous level, and gives +6% attack speed and +3% movement speed. 不死的种族升级倾向于为群聚的小体积单位设计:带来速度的增加。第一次的升级花费125金,所有部队+15%攻击速度+10%移动速度。以后每次的升级(一共30级)将多花费75金,带来更多的6%攻击速度和3%移动速度。 此主题相关图片如下: Ghouls 舐尸鬼(食尸鬼) (Unit Level 2) Ghouls easily do the most damage of any Tier One unit, but they're incredibly fragile and prone to mass eradication when Area of Effect heroes are in the game. Ghouls are great for surrounding heroes or swarming archers early on. When you attack with them, don't just attack move towards the enemy -- run the ghouls past and then attack. This way, you are more likely to surround units and get more kills. (单位等级2)食尸鬼最为第1等级部队更容易提供伤害输出,但其自身非常脆弱,害怕范围杀伤魔法。食尸鬼常用来围杀英雄,或者冲散弓箭手方阵。建议不要迎上去打(呈线势),而是让它们冲过去(呈包围之势)再进攻。 Crypt Fiends 地穴恶魔 (Unit Level 3) In my opinion, crypt fiends are the weakest unit available for their tier position. They're just a necessary evil when teching to skeleton mages. Crypt Fiends have the Slam skill which slows nearby attackers. (单位等级3)(地图作者认为蜘蛛是最弱的第2等级部队)拥有震地(Slam)技能----减缓附近敌方单位。 Skeleton Mages 骷髅法师 (Unit Level 1) Skeleton Mages have both Slam and Unholy Frenzy, which makes them attack much faster. You get tons of mages and the great thing about them is that they give very little gold and experience when they die. (单位等级1)骷髅法师拥有震地(Slam)和邪恶狂热(Unholy Frenzy)。简直是批量生产,-----然后批量死去,不过别太担心,它们只提供极少的经验和金钱。 Abominations 憎恶 (Unit Level 5) Abominations have Slam and Disease Cloud, both of which are underestimated for their usefulness. Disease Cloud is not very noticeable, but it will reduce your units to 1 health in no time at all. Though abominations don't have the attacking power of knights or taurens, their disease cloud gives them equal footing in battle, and even works on magic immune creatures. Abominations have a mana pool of 300 which makes them more vulnerable to Human armies with feedback. (单位等级5)憎恶拥有震地和疾病污云(Disease Cloud)----一个被低估的技能。疾病污云可以使单位生命最终降到1点。虽然憎恶没有骑士或牛头人那样的攻击力,但技能也使其能在与他们对抗的战场上立足。憎恶拥有300的魔法,易受人类军队反馈技能的影响。 技能解释: Slam 震地 -------- slows attack speed of nearby enemies by 20% for 3 seconds / 25 cooldown / 1 mana 附近敌军单位(对英雄无效)攻击速度-20%,持续3秒/25CD/1点mana。 Unholy Frenzy 邪恶狂热 --------------- +40% attack speed, +20% movement speed, +40% damage taken / 12 duration / 30 cooldown / 0 mana 攻击速度+40%,移动速度+20%,承受额外40%伤害/持续12秒/30CD/开关式。 Disease Cloud 疾病污云 ------------ infects nearby units, doing 22 damage per second for 20 seconds 影响附近敌军部队(注意:不影响英雄,但影响魔免部队),在20秒内每秒造成22伤害。